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Showing 1 to 5 of 5 for “"Berechnungskomplexität"”.

  1. System verification tools based on Monadic Logics

    … für diese Logiken eine sehr hohe Berechnungskomplexität; oft brechen die oben genannten Werkzeuge ihre Berechnung aus Mangel an Speicherressourcen ab.<br>Die vorliegende Arbeit stellt mehrere Verfahren vor, die die erwähnten Nachteile überwinden und machen somit die monadischen …

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  2. The complexity of description logics with concrete domains

    Concrete domains are an extension of Description Logics (DLs) that allows to integrate reasoning about conceptual knowledge with reasoning about "concrete qualities" of real world entities such as their age, weight, shape, and temporal extension. In this thesis, we perform an in-depth analysis of …

    aachen Repository record for The complexity of description logics with concrete domains (opens in a new tab)

  3. On the complexity of equilibria in games with succinct representation

    Algorithmic game theory studies computational and algorithmic questions arising from the behavior of players in strategic situations. The computational aspects of game theory became subject to closer scrutiny in the last two decades. One reason for this is certainly the advent of large scale …

    aachen Repository record for On the complexity of equilibria in games with succinct representation (opens in a new tab)

  4. Complexity results and practical algorithms for logics in knowledge representation

    Description Logics (DLs) are used in knowledge-based systems to represent and reason about terminological knowledge of the application domain in a semantically well-defined manner. In this thesis, we establish a number of novel complexity results and give practical algorithms for expressive DLs …

    aachen Repository record for Complexity results and practical algorithms for logics in knowledge representation (opens in a new tab)

  5. Games on pushdown graphs and extensions

    Two player games are a standard model of reactive computation, where e.g. one player is the controller and the other is the environment. A game is won by a player if she has a winning strategy, ie, if she can win every play. Given a finite description of the game, our aim is to compute the winner …

    aachen Repository record for Games on pushdown graphs and extensions (opens in a new tab)