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Showing 1 to 7 of 7 for “"Atari games"”.

  1. Beating the world's best at Super Smash Bros. with deep reinforcement learning

    … intelligence. Many classes of RL tasks, from Atari games to motor control to board games, are now solvable by fairly generic algorithms, based on deep learning, that learn to play from experience with often minimal knowledge of the specific domain of interest. In this work, we will investigate …

    mit Repository record for Beating the world's best at Super Smash Bros. with deep reinforcement learning (opens in a new tab)

  2. Inferring Structured World Models from Videos

    … have allowed agents to learn a variety of board games and video games at superhuman levels. Unlike humans - which can generalize to a wide range of tasks with very little experience - these algorithms typically need vast number of experience replays to perform at the same level. In this thesis, …

    mit Repository record for Inferring Structured World Models from Videos (opens in a new tab)

  3. ACADIA: Efficient and Robust Adversarial Attacks Against Deep Reinforcement Learning

    … and Proximal Policy Optimization (PPO), under Atari games and MuJoCo where both targeted and non-targeted attacks are considered with or without the state-of-the-art defenses in DRL (i.e., RADIAL and ATLA). Our results demonstrate that the proposed ACADIA outperforms existing gradient-based …

    vt Repository record for ACADIA: Efficient and Robust Adversarial Attacks Against Deep Reinforcement Learning (opens in a new tab)

  4. Optimizing Verification of RTL Designs Using Reinforcement Learning Methods

    … in the work by DeepMind Technologies to play Atari games. The RTL design used throughout the research is an LZW encoder as it is on one hand sufficiently complex to be representative, and on the other hand, it allows for an unambiguous assessment of the novel approach on the functional …

    bielefeld Repository record for Optimizing Verification of RTL Designs Using Reinforcement Learning Methods (opens in a new tab)

  5. Towards Intelligent Videogame Generation

    … remains a resource-intensive endeavor. Videogames are complex soft real-time systems that necessitate meticulous modeling of 3D objects, animations, graphical effects, physics, and intelligent agents. The collaborative efforts of various specialized professionals, including designers, …

    trento Repository record for Towards Intelligent Videogame Generation (opens in a new tab)

  6. Generic Reinforcement Learning Beyond Small MDPs

    Feature reinforcement learning (FRL) is a framework within which an agent can automatically reduce a complex environment to a Markov Decision Process (MDP) by finding a map which aggregates similar histories into the states of an MDP. The primary motivation behind this thesis is to build FRL agents …

    aus-cath Repository record for Generic Reinforcement Learning Beyond Small MDPs (opens in a new tab)

  7. Generic Reinforcement Learning Beyond Small MDPs

    Feature reinforcement learning (FRL) is a framework within which an agent can automatically reduce a complex environment to a Markov Decision Process (MDP) by finding a map which aggregates similar histories into the states of an MDP. The primary motivation behind this thesis is to build FRL agents …

    anu Repository record for Generic Reinforcement Learning Beyond Small MDPs (opens in a new tab)