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Showing 1 to 20 of 179 for “"Animations"”.

  1. Using Graphics, Animations, and Data-Driven Animations to Teach the Principles of Simple Linear Regression to Graduate Students

    … a literature review on the use of graphics, animations, and data-driven animations in statistics pedagogy and instruction in general. The literature review also summarizes the pertinent instructional design and development theories that informed the creation of the lesson. Following the …

    byu Repository record for Using Graphics, Animations, and Data-Driven Animations to Teach the Principles of Simple Linear Regression to Graduate Students (opens in a new tab)

  2. Perceptual Effects of Inconsistency in Human Animations

    … retargeting is a method of producing human-like animations for use in research, video games, and movies. The procedure consists of capturing the motion of a performer and applying it to a computerized avatar. In practice, the body shape of the avatar can be very different from the body shape of …

    queens Repository record for Perceptual Effects of Inconsistency in Human Animations (opens in a new tab)

  3. Planning techniques for agent based 3D animations.

    … the 2D planner into the 3D engine to provide 3D animations. Based on the plan, the 3D world is created and the objects are positioned. Then the plan is linearized into simpler actions for object animation and rendered via the 3D engine. We use JINNI3D as the engine and WARPLAN-C as the planner …

    unt Repository record for Planning techniques for agent based 3D animations. (opens in a new tab)

  4. Accelerated Ray Traced Animations Exploiting Temporal Coherence

    … producing the many frames that are necessary for animations, the time is magnified. Many methods have been proposed to reduce the calculations necessary in ray tracing. Much of the effort has attempted to reduce the number of rays cast or to reduce the number of intersection calculations. Both of …

    byu Repository record for Accelerated Ray Traced Animations Exploiting Temporal Coherence (opens in a new tab)

  5. Geometry videos : a new representation for 3D animations

    Animations of three-dimensional computer graphics are becoming an increasingly prevalent medium for communication. There are many sources of 3D animations including physical simulations, scientific visualizations, and classic key-frame animations generated by an artist. There are even computer …

    mit Repository record for Geometry videos : a new representation for 3D animations (opens in a new tab)

  6. Animations and Diagrams in Virology: Their Effects on Student Learning

    … widely debated whether or not the addition of animations have any benefit to a student’s learning and grades. This study was conducted to discover if students learn better, in the context of Virology, from animations or diagrams when presented new information. Participants were chosen from …

    kennesaw Repository record for Animations and Diagrams in Virology: Their Effects on Student Learning (opens in a new tab)

  7. Physics-based modelling, simulation, placement and learning for musculo-skeletal animations.

    In character production for Visual Effects, the realism of deformations and flesh dynamics is a vital ingredient of the final rendered moving images shown on screen. This work is a collection of projects completed at the hosting company MPC London focused on the main components needed for the …

    bournemouth Repository record for Physics-based modelling, simulation, placement and learning for musculo-skeletal animations. (opens in a new tab)

  8. Walking away from VR as ‘empathy-machine’: peripatetic animations with 360-photogrammetry

    My research partakes in an expanded documentary practice that weaves together walking, immersive technologies, and moving image. Two lines of enquiry motivate the research journey: the first responds to the trope of VR as 'empathy-machine' (Milk, 2015), often accompanied by the expression 'walking …

    plymouth Repository record for Walking away from VR as ‘empathy-machine’: peripatetic animations with 360-photogrammetry (opens in a new tab)

  9. Study of the effectiveness of animations used in high school chemistry classes

    … research study explores the role of computer animations in a secondary chemistry classroom setting. This study examines the effects of animation among secondary science students regarding chemical concepts and focuses on the nature of matter, atomic structure, and classes of chemical …

    emich Repository record for Study of the effectiveness of animations used in high school chemistry classes (opens in a new tab)

  10. Animations and Interactive Material for Improving the Effectiveness of Learning the Fundamentals of Computer Science

    … interactive components implemented as Flash animations or Java applets. The modules currently reside on the Computer Science courseware server of Virginia Polytechnic Institute and State University (Virginia Tech) and can be viewed at the following WWW site: <A …

    vt Repository record for Animations and Interactive Material for Improving the Effectiveness of Learning the Fundamentals of Computer Science (opens in a new tab)

  11. Investigating the effectiveness of animations in exploring learning a case study in a Chemical Engineering course

    … of employing technology is using instructional animations to teach concepts, favoured owing to their ability to depict changes in object over time. Animations are commonly believed to increase motivation and foster learning, but there is little empirical evidence for this belief. Some …

    cape-town Repository record for Investigating the effectiveness of animations in exploring learning a case study in a Chemical Engineering course (opens in a new tab)

  12. A Pen-Based Interactive Animation Environment for Effective Communication using a Tablet PC

    … facilitating and deepening understanding. Animations access sight. They provide a rich visual model that portrays not only information about the system graphically, but they also present information about the relationships and interactions in that model over time. However, the complexity of …

    vt Repository record for A Pen-Based Interactive Animation Environment for Effective Communication using a Tablet PC (opens in a new tab)

  13. Videorealistic facial animation for speech-based interfaces

    … interfaces to understand whether the use of such animations enhances the end user's experience. Research in spoken dialog systems is a robust area that has now permeated everyday life; most notably with spoken telephone dialog systems. Over the past decade, research with videorealistic animations, …

    mit Repository record for Videorealistic facial animation for speech-based interfaces (opens in a new tab)

  14. Smooth Interactive Visualization

    … transitions are designed to create smooth animations, the transition technique produces animations that have velocity discontinuities if the target is changed before the transition has finished. The smooth and efficient zooming and panning technique also shares this problem---the animations

    vt Repository record for Smooth Interactive Visualization (opens in a new tab)

  15. 3D Animation: Creating an Experiential Environment.

    … thesis is a supporting paper for three of my 3D animations created and presented for a Master of Fine Arts graduate exhibition. It discusses how the two realms of graphic design and 3D animation helped me to develop my heuristic techniques of creating animations. Using the three animations as …

    etsu Repository record for 3D Animation: Creating an Experiential Environment. (opens in a new tab)

  16. Desire and Hope

    "Desire and Hope" is three short animations. The main concept in these three animations is human desires; the goal in each animation was to explore a ways to tell this concept by adding some level of ambiguity, so viewers can watch it through their own vision.

    vt Repository record for Desire and Hope (opens in a new tab)

  17. Beautiful Things in the World: A Semiotic Analysis on Disney and Japanese 2D Feature-Length Animation through Creative Practice

    Disney and Japanese feature-length animations, which have led the world's animation markets for a long time, show their own unique, inherent characteristics in the representation of animated images. As such, the analysis on the characteristics of the signification system of Disney and Japanese …

    southwales Repository record for Beautiful Things in the World: A Semiotic Analysis on Disney and Japanese 2D Feature-Length Animation through Creative Practice (opens in a new tab)

  18. Soft body animation in real-time simulations

    … a novel approach for creating deformable object animations. A deformable object can be represented as a discrete lattice of particles, and transforming those particles defines a new state for the represented object. By applying shape matching techniques, we are able to adapt traditional mesh …

    mit Repository record for Soft body animation in real-time simulations (opens in a new tab)

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