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Showing 1 to 19 of 19 for “"Animation Techniques"”.

  1. Rendering an avatar from sign writing notation for sign language animation

    … an approach for automatically generating signing animations from a sign language notation. An avatar endowed with expressive gestures, as subtle as changes in facial expression, is used to render the sign language animations. SWML, an XML format of SignWriting is provided as input. It transcribes …

    western-cape Repository record for Rendering an avatar from sign writing notation for sign language animation (opens in a new tab)

  2. Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time

    One of the notable distinctions of traditional animation techniques is the emphasis placed on motion. Objects in motion often make use of visual stylistic effects to visually enhance the motion, such as speed lines or afterimages. Unfortunately, at present, 2D animation makes much more use of these …

    mit Repository record for Afterimage Toon Blur : procedural generation of cartoon blur for 3D models in real time (opens in a new tab)

  3. About face, computergraphic synthesis and manipulation of facial imagery

    … faces. Part II-EXPRESSIONMAKER describes animation techniques to add expression and motion to composite faces . Expression sequences are manipulated to make 'anyface' make any face. Historical precedents of making facial composites, theories of facial recognition, classification and …

    mit Repository record for About face, computergraphic synthesis and manipulation of facial imagery (opens in a new tab)

  4. Improving and Extending Behavioral Animation Through Machine Learning

    <p><em>Behavioral animation</em> has become popular for creating virtual characters that are autonomous agents and thus self-animating. This is useful for lessening the workload of human animators, populating virtual environments with interactive agents, etc. Unfortunately, current behavioral …

    byu Repository record for Improving and Extending Behavioral Animation Through Machine Learning (opens in a new tab)

  5. Generating anatomical substructures for physically-based facial animation.

    Physically-based facial animation techniques are capable of producing realistic facial deformations, but have failed to find meaningful use outside the academic community because they are notoriously difficult to create, reuse, and art-direct, in comparison to other methods of facial animation. …

    bournemouth Repository record for Generating anatomical substructures for physically-based facial animation. (opens in a new tab)

  6. Simulation of human motion data using short-horizon model-predictive control

    Many data-driven animation techniques are capable of producing high quality motions of human characters. Few techniques, however, are capable of generating motions that are consistent with physically simulated environments. Physically simulated characters, in contrast, are automatically consistent …

    mit Repository record for Simulation of human motion data using short-horizon model-predictive control (opens in a new tab)

  7. Workarounds in the production of contemporary animation series in the UK: an examination of creative approaches to overcoming production barriers

    … of workarounds in media production and animation scholarship is underresearched. Likewise, research into animation production processes is emergent but limited. No previous study has investigated the application of animation workarounds in contemporary animation production methods. …

    arts-london Repository record for Workarounds in the production of contemporary animation series in the UK: an examination of creative approaches to overcoming production barriers (opens in a new tab)

  8. Contexts of Short Animated Documentary Production in the United Kingdom

    … production: a ‘linear’ process in which animation is commissioned as an illustration to an existing soundtrack, and a ‘dialogic’ process in which sound, story and image are developed in parallel, each element in dialogue with the others. I contrast these modes, looking at the risks and …

    arts-london Repository record for Contexts of Short Animated Documentary Production in the United Kingdom (opens in a new tab)

  9. Moving Sculptures: Animating the Human Body in Stop-Motion WithPolymer Clay

    … is to explore novel approaches to stop-motion animation techniques and design and sculpt an original moveable clay figure utilizing those techniques. This thesis focuses on animating human anatomy, testing the extreme physical and emotional states that can be portrayed within the medium of a …

    mit Repository record for Moving Sculptures: Animating the Human Body in Stop-Motion WithPolymer Clay (opens in a new tab)

  10. Isosurface modelling of soft objects in computer graphics.

    There are many different modelling techniques used in computer graphics to describe a wide range of objects and phenomena. In this thesis, details of research into the isosurface modelling technique are presented. The isosurface technique is used in conjunction with more traditional modelling …

    bournemouth Repository record for Isosurface modelling of soft objects in computer graphics. (opens in a new tab)

  11. The perception and cognition of emotion from motion

    … we used motion capture technology and computer animation techniques. Results from the first two experiments showed basic human competence in recognition of emotion and that the representation of emotions is along two dimensions. These dimensions resembled arousal and valence, and the …

    glasgow Repository record for The perception and cognition of emotion from motion (opens in a new tab)

  12. Critical computer animation: an examination of "practice as research" and its reflection and review processes.

    … as Research” model for critical 3D computer animation. I designed a structure for the model using mixed research methods and a critical process, and applied this proposed methodology first into a pilot study to examine some selected methods and identify other required techniques for this …

    bournemouth Repository record for Critical computer animation: an examination of "practice as research" and its reflection and review processes. (opens in a new tab)

  13. Sketch-based skeleton-driven 2D animation and motion capture.

    … a set of novel sketch-based skeleton-driven 2D animation techniques, which allow the user to produce realistic 2D character animation efficiently. The technique consists of three parts: sketch-based skeleton-driven 2D animation production, 2D motion capture and a cartoon animation filter. For 2D …

    bournemouth Repository record for Sketch-based skeleton-driven 2D animation and motion capture. (opens in a new tab)

  14. Optical performance

    … environmental performance and scenic projection techniques. Eventually, the thesis research resulted in the development of an environmental performance that integrates projected light, projection screens and live performance. A variety of materials for screens were examined in order to determine …

    mit Repository record for Optical performance (opens in a new tab)

  15. Chernobyl journey: process and subversion in woman’s self-reflexive animation

    … the correlation between women’s self-reflexive animation and subversion. I first observed this correlation in my own practice in making my long form mixed media documentary Chernobyl Journey, when I attempted to evade politically loaded popular narratives that I found constraining. Despite my …

    wlv Repository record for Chernobyl journey: process and subversion in woman’s self-reflexive animation (opens in a new tab)

  16. Hybrid modelling of time-variant heterogeneous objects.

    … of advanced theoretical concepts and practical techniques for describing such physical objects. As a result, the process of modelling and animating certain types of homogeneous objects became feasible. In fact most physical objects are not homogeneous but heterogeneous in their constitution and …

    bournemouth Repository record for Hybrid modelling of time-variant heterogeneous objects. (opens in a new tab)

  17. Immersive visual music: how contemporary visual music practices have evolved and how immersive technologies can be employed to compose visual music works

    … term is often used interchangeably with abstract animation and absolute film. In recent years, immersive experiences have become more prevalent as an aesthetic tendency in art practices and media. This shift towards representation, reality, interactivity, simulation, and immersion has often been …

    arts-london Repository record for Immersive visual music: how contemporary visual music practices have evolved and how immersive technologies can be employed to compose visual music works (opens in a new tab)

  18. The Infrastructure of the Animation Industry in the East of England between 2009 & 2011

    This research investigates how the animation industry in the UK is defined. It proposes a new framework for data collection to quantify the extent of the sector, with particular focus on infrastructural requirements in the East of England. This thesis is designed to develop a potential model based …

    arts-london Repository record for The Infrastructure of the Animation Industry in the East of England between 2009 & 2011 (opens in a new tab)

  19. Substitutive bodies and constructed actors: a practice-based investigation of animation as performance

    The fundamental conceptualisation of what animation actually is has been changing in the face of material change to production and distribution methods since the introduction of digital technology. This re-conceptualisation has been contributed to by increasing artistic and academic interest in the …

    arts-london Repository record for Substitutive bodies and constructed actors: a practice-based investigation of animation as performance (opens in a new tab)