Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
Results
Showing 1 to 13 of 13 for “"Agent behaviour"”.
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Explorations into the behaviour-oriented nature of intelligence : Fuzzy behavioural maps.
This thesis explores the behaviour-oriented nature of intelligence and presents the definition and use of Fuzzy Behavioural Maps (FBMs) as a flexible development framework for providing complex autonomous agent behaviour. This thesis provides a proof-of-concept for simple FBMs, including some …
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Data driven agent-based micro-simulation in social complex systems
… in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …
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Data driven agent-based micro-simulation in social complex systems
… in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …
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Data driven agent-based micro-simulation in social complex systems
… in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …
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Data driven agent-based micro-simulation in social complex systems
… in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …
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Quantifying MyCiTi supply usage via Big Data and Agent Based Modelling
… transactions, which can be considered Big Data. Agent Based modelling (ABM) has been applied internationally as a means of deriving actionable intelligence from Big Data. It is proposed that ABM can be used to unlock the hidden potential within the aforementioned data. This paper demonstrates how …
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The evolutionary emergence of neural organisation in computational models of primitive organisms
… into how neural organisation of an articial agent should emerge given the constraints of its body morphology, its symmetry, feedback from the environment, and a loss of energy. The first major finding is that much of the computational process of the nervous system can be ooaded to the body …
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Emergent Behaviour in Game AI: A Genetic Programming and CNN-based Approach to Intelligent Agent Design
Emergent behaviour is behaviour that arises from the interactions between the individual components of a system, rather than being explicitly programmed or designed. In this work, genetic programming is used to evolve an adaptive game AI, also known as an intelligent agent, whose job is to capture …
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E-AI an emotion architecture for agents in games & virtual worlds
… both their visual appearance and more human-like behaviours with each successive generation of hardware. One area that seemingly would need to be addressed if this evolution in human-like characters is to continue is in the area of characters with emotions. To begin addressing this, the thesis …
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Dishonesty and social presence in retail
… the employees at a SCO then it may affect their behaviour. Using a mixed methods approach, with a combination of qualitative and quantitative data gathering, this thesis investigated dishonest behaviours at self-service checkouts and the effects of a social presence on consumer behaviour. The …
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Imitation learning through games: theory, implementation and evaluation
… generally encode reasoning and decision-making behaviours which are inherently more complex and potentially more interesting than limb motion data, that they often provide inbuilt facilities for recording human play, that the generation and collection of training samples is therefore far easier …
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Approcci con disequazioni variazionali e metaeuristici per modellare e investigare le strategie degli agenti
… comportamento, le strategie e le interazioni tra agenti. In primo luogo, ho presentato la parte del mio studio sull'approccio di Teoria dei Giochi utilizzando disequazioni variazionali e modelli di programmazione intera, sia statici che dinamici, ovvero modelli in cui nessuna casualità è …
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Using affective computing to enhance the believability of virtual agents and the social interaction with users
The drive to create believable virtual agents capable of engaging in natural social interactions with humans has fuelled extensive research efforts in affective computing, the field dedicated to developing systems that recognize and adapt to human emotions. Despite advancements in recent decades, …