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Showing 1 to 13 of 13 for “"Agent behaviour"”.

  1. Explorations into the behaviour-oriented nature of intelligence : Fuzzy behavioural maps.

    This thesis explores the behaviour-oriented nature of intelligence and presents the definition and use of Fuzzy Behavioural Maps (FBMs) as a flexible development framework for providing complex autonomous agent behaviour. This thesis provides a proof-of-concept for simple FBMs, including some …

    sheffield-hallam Repository record for Explorations into the behaviour-oriented nature of intelligence : Fuzzy behavioural maps. (opens in a new tab)

  2. Data driven agent-based micro-simulation in social complex systems

    … in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …

    bradford Repository record for Data driven agent-based micro-simulation in social complex systems (opens in a new tab)

  3. Data driven agent-based micro-simulation in social complex systems

    … in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …

    bradford Repository record for Data driven agent-based micro-simulation in social complex systems (opens in a new tab)

  4. Data driven agent-based micro-simulation in social complex systems

    … in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …

    bradford Repository record for Data driven agent-based micro-simulation in social complex systems (opens in a new tab)

  5. Data driven agent-based micro-simulation in social complex systems

    … in large-scale micro/individual/- granular level behavioural data. Such data has been proven to have the capacity to aid the development of more accurate simulations that will ef- fectively predict the behaviours of complex systems. Despite this increase, the literature has failed to produce a …

    bradford Repository record for Data driven agent-based micro-simulation in social complex systems (opens in a new tab)

  6. Quantifying MyCiTi supply usage via Big Data and Agent Based Modelling

    … transactions, which can be considered Big Data. Agent Based modelling (ABM) has been applied internationally as a means of deriving actionable intelligence from Big Data. It is proposed that ABM can be used to unlock the hidden potential within the aforementioned data. This paper demonstrates how …

    cape-town Repository record for Quantifying MyCiTi supply usage via Big Data and Agent Based Modelling (opens in a new tab)

  7. The evolutionary emergence of neural organisation in computational models of primitive organisms

    … into how neural organisation of an articial agent should emerge given the constraints of its body morphology, its symmetry, feedback from the environment, and a loss of energy. The first major finding is that much of the computational process of the nervous system can be ooaded to the body …

    birmingham Repository record for The evolutionary emergence of neural organisation in computational models of primitive organisms (opens in a new tab)

  8. Emergent Behaviour in Game AI: A Genetic Programming and CNN-based Approach to Intelligent Agent Design

    Emergent behaviour is behaviour that arises from the interactions between the individual components of a system, rather than being explicitly programmed or designed. In this work, genetic programming is used to evolve an adaptive game AI, also known as an intelligent agent, whose job is to capture …

    brock Repository record for Emergent Behaviour in Game AI: A Genetic Programming and CNN-based Approach to Intelligent Agent Design (opens in a new tab)

  9. E-AI an emotion architecture for agents in games & virtual worlds

    … both their visual appearance and more human-like behaviours with each successive generation of hardware. One area that seemingly would need to be addressed if this evolution in human-like characters is to continue is in the area of characters with emotions. To begin addressing this, the thesis …

    wlv Repository record for E-AI an emotion architecture for agents in games & virtual worlds (opens in a new tab)

  10. Dishonesty and social presence in retail

    … the employees at a SCO then it may affect their behaviour. Using a mixed methods approach, with a combination of qualitative and quantitative data gathering, this thesis investigated dishonest behaviours at self-service checkouts and the effects of a social presence on consumer behaviour. The …

    abertay Repository record for Dishonesty and social presence in retail (opens in a new tab)

  11. Imitation learning through games: theory, implementation and evaluation

    … generally encode reasoning and decision-making behaviours which are inherently more complex and potentially more interesting than limb motion data, that they often provide inbuilt facilities for recording human play, that the generation and collection of training samples is therefore far easier …

    dcu Repository record for Imitation learning through games: theory, implementation and evaluation (opens in a new tab)

  12. Approcci con disequazioni variazionali e metaeuristici per modellare e investigare le strategie degli agenti

    … comportamento, le strategie e le interazioni tra agenti. In primo luogo, ho presentato la parte del mio studio sull'approccio di Teoria dei Giochi utilizzando disequazioni variazionali e modelli di programmazione intera, sia statici che dinamici, ovvero modelli in cui nessuna casualità è …

    catania Repository record for Approcci con disequazioni variazionali e metaeuristici per modellare e investigare le strategie degli agenti (opens in a new tab)

  13. Using affective computing to enhance the believability of virtual agents and the social interaction with users

    The drive to create believable virtual agents capable of engaging in natural social interactions with humans has fuelled extensive research efforts in affective computing, the field dedicated to developing systems that recognize and adapt to human emotions. Despite advancements in recent decades, …

    abertay Repository record for Using affective computing to enhance the believability of virtual agents and the social interaction with users (opens in a new tab)