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Showing 1 to 9 of 9 for “"Action video games"”.

  1. Ideology and interaction in Internet action video games

    … mechanics of the Return to Castle Wolfenstein videogame influence player cooperation and competition during play as well as an analysis of player chat as indication of cooperation and competition. While the premise of the game is competition the play mechanics of the game were found to induce …

    unlv Repository record for Ideology and interaction in Internet action video games (opens in a new tab)

  2. Specific effects of action video games on perception and attention

    … research studies have established that playing action video games can lead to visual attention and perception benefits for the player. This dissertation pioneers the use of custom designed video game levels to determine if a single aspect of action video game play has specific effects on the …

    wichita-thes Repository record for Specific effects of action video games on perception and attention (opens in a new tab)

  3. Specific effects of action video games on perception and attention

    wichita-thes

  4. The Effects of Video Games and Age on Attentional Blink Magnitude

    … in selective attention, and experience playing action video games (AVGs) has been linked to improved attentional functioning. The present study examined whether age and AVG experience were associated with differences in the attentional blink (AB). This 2x2 cross-sectional study assigned …

    reykjavik Repository record for The Effects of Video Games and Age on Attentional Blink Magnitude (opens in a new tab)

  5. Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations

    … of bodies as it arises in various sites of video game culture. It answers the implicit call found in game studies research to define, explore, and describe video game bodies, but the varied nature of bodies and games, and the inherent lack of a foundational theory of the subject to guide its …

    umn Repository record for Gaming Bodies: Video Game Corporeality in Characters, Players, and Representations (opens in a new tab)

  6. What's in a game: Examining the effect of video game experience across reading and attentional domains

    Previous studies have suggested playing action video games can improve reading ability in children with dyslexia, but the mechanisms behind this relationship are not fully understood. In this thesis, we evaluate whether attentional processes may be a driving force behind the relationship between …

    sask Repository record for What's in a game: Examining the effect of video game experience across reading and attentional domains (opens in a new tab)

  7. Enhancing Mobile Devices through Code Offload

    … designed for graphics-intensive apps like fast-action video games.</p><p>MAUI continuously monitors the device, network, and app, and uses its measurements to compute an energy-efficient program partition. MAUI reduces the burden on developers by taking advantage of core features of the managed …

    duke Repository record for Enhancing Mobile Devices through Code Offload (opens in a new tab)

  8. Home-based exergames to improve cognitive function in Multiple Sclerosis: the EXTREMUS Study ​

    … other neurological conditions suggests that exergames may be beneficial also for cognitive functions, as playing action video games requires the engagement of high-level domains for visuo-motor integration and spatial attention. Objective. To test if home-based exergaming is not inferior to …

    cagliari Repository record for Home-based exergames to improve cognitive function in Multiple Sclerosis: the EXTREMUS Study ​ (opens in a new tab)

  9. Effects of action video game training on spatial attention

    Studies suggest that action video game play improves top-down attentional control. A current learning to learn theory proposes that probabilistic inference, the ability to identify statistical patterns and create task-relevant perceptual templates to efficiently orient endogenous attention, …

    laurentian Repository record for Effects of action video game training on spatial attention (opens in a new tab)