Global ETD Search
Search theses and dissertations gathered from participating repositories worldwide. Every result links back to the library that holds it. No account is needed.
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Showing 1 to 8 of 8 for “"Action Adventure"”.
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GAMR: Game Analytics for Mixed Reality
… of GAMR, we conducted assessments on two genres: action-adventure and first-person shooter (FPS) where participants utilized GAMR across both games. The results of the evaluation demonstrated the usefulness of GAMR in both game genres, with a stronger indication of its utility in the …
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Settler Colonialism in U.S. Popular Media as Influencing Perceptions of Material Culture and Museum Ethics
… a museum. This MA Thesis seeks to look at how action-adventure "treasure-hunting" media introduces people to fields such as archaeology, anthropology, and museum studies through entertainment media. Frameworks of settler colonialism are used to understand the intentionality behind and …
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A Streetcar Named Kanye West
… with slapsticks and low-wits. In this powerhouse action adventure, buddy-cop-bonanza, there is no respite from hilarity and political intrigue. With cameos aplenty, a trolley chase, and one very live-wire prop comedian, this thing has got it all, friends. You didn’t ask for it is, but here it is, …
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The expansion of television in the 1950's and 1960's: institutions, society and culture.
… culture in a range of programmes including action adventure series, pop music and women's programmes. It also demonstrates how television promoted class and cultural conflict in its individual programmes such as situation comedies and dramas, and through juxtaposition of high and low …
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A qualitative study on african american males' perceptions of reading
… why they read. The boys preferred reading action adventure stories set in urban areas. They also like to read about sports. These topics had relevance to their lives. They felt that the teachers' assignments were not interesting, but they read them as part of their school work. The boys …
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A framework for creating educational virtual escape rooms to teach computational thinking
… Nicholson defines an escape room as a live-action adventure game in which players find themselves locked in a room, or series of rooms, from which they must escape within a limited amount of time. This research study aims to illustrate a virtual escape room for teaching of computational …