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Showing 1 to 10 of 10 for “"3d virtual worlds"”.

  1. Believable conversational agents for teaching ancient history and culture in 3D virtual worlds

    … tool for teaching ancient history and culture in virtual worlds. Traditional approaches are lacking engagement, interactivity and socialisation, features that are of tremendous importance to modern students (digital natives). At the same time, modern 3D visualisations primarily focus on the design …

    uts Repository record for Believable conversational agents for teaching ancient history and culture in 3D virtual worlds (opens in a new tab)

  2. Redefining the sacred in 3D virtual worlds: exploratory analysis of knowledge production and innovation through religious expression

    … open user-centered technological environment, 3D virtual worlds. Particularly, this study examines how virtual world users construct (non-gaming) religious communities and practices and how the technology impacts the forms of religious expression these users create. Due to its existing …

    gatech Repository record for Redefining the sacred in 3D virtual worlds: exploratory analysis of knowledge production and innovation through religious expression (opens in a new tab)

  3. Virtual institutions

    This thesis establishes Virtual Institutions as a comprehensive software engineering technology for the development of 3D Virtual Worlds that require normative regulation of participants’ interactions (such as the commercially-oriented Virtual Worlds). 3D Virtual Worlds technology currently offers …

    uts Repository record for Virtual institutions (opens in a new tab)

  4. The evaluation of human collaboration and its supporting technologies

    … video-conferencing, forums, code inspections, 3D virtual worlds, tangible interfaces, the automation of link establishment and disestablishment, group decision support systems, and brainstorming. Moreover, this list is by no means exhaustive! The eight essential ingredients are formulated to …

    uts Repository record for The evaluation of human collaboration and its supporting technologies (opens in a new tab)

  5. Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts)

    … numerical model (CONCEPTS) into a realistic 3D environment using open source game engines, while at the same time, conveying at least the equivalent information that was presented in the 1D numerical model.

    mississippi Repository record for Virtual Worlds and Conservational Channel Evolution and Pollutant Transport Systems (Concepts) (opens in a new tab)

  6. Integração de ambientes 2D/3D em sistemas Web: uma experiência com plataformas de e-Learning

    … que permitem a criação de mundos virtuais 3D. Levando em conta estes aspetos surge a necessidade de explorar as potencialidades que a integração destas plataformas agregaria, por exemplo para o e-learning. O presente trabalho teve como objetivo o estudo e implementação de abordagens de …

    aberta Repository record for Integração de ambientes 2D/3D em sistemas Web: uma experiência com plataformas de e-Learning (opens in a new tab)

  7. Asset Tokenization and Authentication in the Industrial Metaverse

    … megatrend merging digital and physical worlds, creating immersive experiences and new opportunities for interaction and innovation across various sectors and industries. The vision of the Metaverse promotes interconnected and interoperable real-time 3D virtual worlds that can be …

    passau-thes Repository record for Asset Tokenization and Authentication in the Industrial Metaverse (opens in a new tab)

  8. Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics

    … task that simulates social traps in a 3D virtual world. The groups were exposed to two forms of system delays. Exo-content delays are exogenous to the provided content (e.g., network delay). Endo-content delays are endogenous to the provided content (e.g., delay in processing time for …

    vt Repository record for Analysis of the Relationships between Changes in Distributed System Behavior and Group Dynamics (opens in a new tab)

  9. <i>iVirtualWorld</i>: A Domain-Oriented End-User Development Environment for Building 3D Virtual Chemistry Experiments

    Virtual worlds are well-suited for building virtual laboratories for educational purposes to complement hands-on physical laboratories. However, educators may face technical challenges because developing virtual worlds requires skills in programming and 3D design. Current virtual world building …

    ohiolink Repository record for <i>iVirtualWorld</i>: A Domain-Oriented End-User Development Environment for Building 3D Virtual Chemistry Experiments (opens in a new tab)