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Showing 1 to 20 of 39 for “"3D graphics"”.

  1. Interactive visualisation using 3D graphics : an archaeological case study

    … With the advent of computers and computer graphics alternative methods of displaying the data have become possible. 3D graphics have become an important method of displaying archaeological data. In 1995 and 1996 the Department of Geomatics at the University of Cape Town participated in the …

    cape-town Repository record for Interactive visualisation using 3D graphics : an archaeological case study (opens in a new tab)

  2. Procedural synthetic data for self-driving cars using 3D graphics

    In this thesis we present CoSy, a configurable system for procedurally generating synthetic data for self-driving vehicles. To address the problem of data hungry vision-based learning algorithms used in self-driving vehicles, we develop a system that generates synthetic images, including class …

    mit Repository record for Procedural synthetic data for self-driving cars using 3D graphics (opens in a new tab)

  3. Procedural content creation and technologies for 3D graphics applications and games.

    The recent transformation of consumer graphics (CG) cards into powerful 3D rendering processors is due in large measure to the success of game developers in delivering mass market entertainment software that feature highly immersive and captivating virtual environments. Despite this success, 3D CG …

    unt Repository record for Procedural content creation and technologies for 3D graphics applications and games. (opens in a new tab)

  4. MICROARCHITECTURE OF A HIGH THROUGHPUT TEXTURE MAPPING PROCESSOR FOR INTERACTIVE 3D GRAPHICS

    … scientific visualization and interactive 3D games. An implementation of hardware texture mapping at interactive rates for the mainstream PC market, which demands a low cost but high performance 3D graphics rendering IC, is described. In particular, the scope is limited to the detailed …

    nus Repository record for MICROARCHITECTURE OF A HIGH THROUGHPUT TEXTURE MAPPING PROCESSOR FOR INTERACTIVE 3D GRAPHICS (opens in a new tab)

  5. The design and implementation of a 3D graphics pipeline for the raw reconfigurable architecture

    … presents the design and implementation of a 3D graphics pipeline, built on top of the "Raw" processor developed at MIT. The Raw processor consists of a tiled array of CPUs, caches, and routing processors connected by several high-speed networks, and can be treated as a coarse-grained …

    mit Repository record for The design and implementation of a 3D graphics pipeline for the raw reconfigurable architecture (opens in a new tab)

  6. A low latency remote rendering system for interactive mobile graphics

    … they are not capable of delivering a 3D graphics rendering experience comparable to traditional desktops. Many applications with intensive graphics rendering workloads are unable to run on mobile platforms directly. This issue can be addressed with the idea of remote rendering: the …

    uiuc Repository record for A low latency remote rendering system for interactive mobile graphics (opens in a new tab)

  7. Physically Interacting With Four Dimensions

    … pictures of 4D objects by projecting them to 3D can help reveal basic geometric features, 3D graphics images by themselves are of limited value. For example, just as 2D shadows of 3D curves may have lines crossing one another in the shadow, 3D graphics projections of smooth 4D topological …

    iu Repository record for Physically Interacting With Four Dimensions (opens in a new tab)

  8. An OpenGL backend for Halide

    … can be built upon functionality designed for 3D graphics applications.

    mit Repository record for An OpenGL backend for Halide (opens in a new tab)

  9. Phigs based phong rendering emulation Software

    … Phong shading technique. The ISO standard for 3D graphics, PHIGS, provides for wireframe display and manipulation of graphics data. PHIGS + implementations, while providing this capability, will not be widely available for some time. This capability will provide a generally useful extension to …

    vt Repository record for Phigs based phong rendering emulation Software (opens in a new tab)

  10. Design and task analysis for a game-based shiphandling simulator using an open source game engine (DELTA3D)

    … proof-of concept game-based simulator that uses 3D graphics to replicate basic tasks executed onboard the YPs. Two missions were selected for a brief task analysis study to determine the design of the respective game scenario and requirements. The design process involved in building user …

    nps Repository record for Design and task analysis for a game-based shiphandling simulator using an open source game engine (DELTA3D) (opens in a new tab)

  11. An integrated information system for crane selection and utilisation

    … a selection module, an optimization routine, and 3D-graphics and animation module. The developed system provides its users with powerful graphics capabilities, featuring a multimedia environment and a practical user-friendly interface. The system offers the flexibility in using metric and …

    concordia Repository record for An integrated information system for crane selection and utilisation (opens in a new tab)

  12. Using formalised floor-plans in the design and creation of virtual environments

    … by media experts. The advantages of the 3D graphics andinteractive nature of VR allows unique communication opportunities from a content expert to a target audience. Despite the attractiveness of VR as a communications medium, it has not yet reached its full potential in that role. We …

    cape-town Repository record for Using formalised floor-plans in the design and creation of virtual environments (opens in a new tab)

  13. RGB-D Likelihood for 3D Inverse Graphics

    A central challenge in 3D scene perception via inverse graphics is robustly modeling the gap between 3D graphics and real-world data. We propose a novel 3D Neural Embedding Likelihood (3DNEL) over RGB-D images to address this gap. 3DNEL uses neural embeddings to predict 2D-3D correspondences from …

    mit Repository record for RGB-D Likelihood for 3D Inverse Graphics (opens in a new tab)

  14. 3D architecture form synthesizer

    … here uses Java, Open Inventor and cutting-edge 3D graphics technology. Architects will be able to work in a virtual 3D environment, generating designs with the aid of a creative computer.

    mit Repository record for 3D architecture form synthesizer (opens in a new tab)

  15. JUSTGrid: a pure Java HPCC grid architecture for multi-physics solvers using complex geometries

    … is responsible for the revolution in high end 3D graphics cards that convert any PC into a most powerful graphics workstation. It should be obvious, despite the computational power of the Earth Simulator, that this definitely is not the road of HPCC for general scientific and engineering …

    greenwich Repository record for JUSTGrid: a pure Java HPCC grid architecture for multi-physics solvers using complex geometries (opens in a new tab)

  16. Statická a interaktivní grafika na webových stránkách

    … the development of static and interactive graphics on websites in the context of different versions of the HTML language. The thesis follows three main objectives, which are gradually explored throughout both the theoretical and practical parts. The first objective is a thorough analysis of …

    charles-prague Repository record for Statická a interaktivní grafika na webových stránkách (opens in a new tab)

  17. A device-independent graphical user interface for theoretical studies of surface temperatures generated by friction

    Computer graphics is an important tool for engineering visualization and computer aided design systems. The use of this tool to create graphical user interfaces (GUIs) for engineering applications is growing dramatically owing to the almost real-time response to creative thinking which allows …

    vt Repository record for A device-independent graphical user interface for theoretical studies of surface temperatures generated by friction (opens in a new tab)

  18. A Voxel-Based Approach to the Real-Time Simulation of Sands and Soils

    … and soil- lled terrains in interactive computer graphics applications is challenging due to the ne-grained and highly dynamic nature of these materials. In this thesis, we present the theoretical background, algorithms, and implementation details for a voxel-based terrain rendering system that …

    regina Repository record for A Voxel-Based Approach to the Real-Time Simulation of Sands and Soils (opens in a new tab)

  19. Efficient Ray Tracing For Mobile Devices

    <p>The demand for mobile devices with higher graphics performance has increased substantially in the past few years. Most mobile applications that demand 3D graphics use commonly available frameworks, such as Unity and Unreal Engine. In mobile devices, these frameworks are built on top of OpenGL ES …

    arkansas Repository record for Efficient Ray Tracing For Mobile Devices (opens in a new tab)

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