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Showing 1 to 7 of 7 for “"3D audio"”.

  1. Quantification of the performance of 3D sound field reconstruction algorithms using high-density loudspeaker arrays and 3rd order sound field microphone measurements

    The development and improvement of 3-D immersive audio is gaining momentum through the growing interest in virtual reality. Possible applications reach from recreating real world environments to immersive concerts and performances to exploiting big data acoustically. To improve the immersive …

    vt Repository record for Quantification of the performance of 3D sound field reconstruction algorithms using high-density loudspeaker arrays and 3rd order sound field microphone measurements (opens in a new tab)

  2. Effect of Sound Cue Frequency Filters on Front/Back Localization Performance for Three-Dimensional Verbal and Non-Verbal Warnings

    … sounds and warnings a three-dimensional quality (3D). This technology enables a person to perceive sound from any direction around the listener without having the sound physically come from that direction. Three-dimensional sounds have been shown to improve target acquisition and collision …

    embry-riddle Repository record for Effect of Sound Cue Frequency Filters on Front/Back Localization Performance for Three-Dimensional Verbal and Non-Verbal Warnings (opens in a new tab)

  3. Peer-to-peer interactive 3D media dissemination in networked virtual environments

    … the user that matches the visual experience, audio streams sent by different speakers cannot be mixed until they reach their destinations. I propose interactive spatial audio dissemination protocols for NVEs in a peer-to-peer (P2P) manner. This type of P2P media dissemination has not yet been …

    nus Repository record for Peer-to-peer interactive 3D media dissemination in networked virtual environments (opens in a new tab)

  4. Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video

    While 3D cinema is becoming increasingly established, little effort has focused on the general problem of producing a 3D sound scene spatially coherent with the visual content of a stereoscopic-3D (s-3D) movie. The perceptual relevance of such spatial audiovisual coherence is of significant …

    liege Repository record for Audiovisual spatial congruence, and applications to 3D sound and stereoscopic video (opens in a new tab)

  5. Capturing spatial audio from arbitrary microphone arrays for binaural reproduction

    Spatial audio has typically been recorded from specialized microphone arrays that are too expensive and unwieldy to incorporate into today's consumer devices. Consumer devices, such as mobile devices, typically use cheap microphones with strict limitations on array geometry. Therefore, in order to …

    uiuc Repository record for Capturing spatial audio from arbitrary microphone arrays for binaural reproduction (opens in a new tab)

  6. Spatial Audio for Bat Biosonar

    … This dissertation introduces spatial audio techniques to bat biosonar studies as a complementary method to the current TDOA based acoustical study methods. This work proposes a couple of feasible methods based on spatial audio techniques, that both track bats in flight and pinpoint the …

    vt Repository record for Spatial Audio for Bat Biosonar (opens in a new tab)