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Showing 1 to 4 of 4 for “"360 Camera"”.

  1. Creating novel Mixed Reality experiences using existing sensors and peripherals

    … to 3D room scanning using only an HTC Vive and 360 camera. Mathland is a mixed reality application that enables users to interact with math and physics using a stretch sensor, IMU and camera. ARPiano is an augmented MIDI keyboard that offers a different approach to music learning by adding …

    mit Repository record for Creating novel Mixed Reality experiences using existing sensors and peripherals (opens in a new tab)

  2. The Image of the Tunnels: Mapping Perception of the MIT Underground

    … with images of the tunnels gathered with a 360-camera. The games involved having participants navigate to a target building from a starting point. After the in-person game was completed, participants answered a series of questions about their route. These races offered information about …

    mit Repository record for The Image of the Tunnels: Mapping Perception of the MIT Underground (opens in a new tab)

  3. Walking away from VR as ‘empathy-machine’: peripatetic animations with 360-photogrammetry

    … has my body-moving in the centre; I call it the ‘camera-walk’: a processional shoot that documents a real place and the bodies that make it, while my hand holds high a camera-on-a-stick shooting 360-video. The resulting spherical video feeds into photogrammetric digital processing, and reassembles …

    plymouth Repository record for Walking away from VR as ‘empathy-machine’: peripatetic animations with 360-photogrammetry (opens in a new tab)

  4. Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies

    … HBI. One of these alternatives considered was 360-image based IVEs. This alternative in particular was tested and compared by the means of a preliminary user study in order to evaluate whether it is an adequate representation of the built environment regarding HBI, and how it is compared to …

    vt Repository record for Towards Immersive Virtual Environments using 360 Cameras for Human Building Interaction Studies (opens in a new tab)