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Wichita State University

Developing a model of video game play: motivations, satisfactions, and continuance intentions

Abstract

dc:description.abstract

As video game usage continues to rise, it is important to understand why people choose and continue playing a game. This research presents a theoretical framework to explore the relationships between gameplay motivations, satisfaction, continuance intention and gameplay. All constructs were from previously validated measures. Motivations were measured by the Trojan Player Typology, which assessed story-driven, completionist, competitor, escapist, smarty-pants, and socializer motives. Satisfaction was measured using the Game User Experience Satisfaction Scale (GUESS), which assessed satisfaction with usability/playability, narratives, play engrossment, enjoyment, creative freedom, audio aesthetic, personal gratification, social connectivity, and visual aesthetics. Continuance intention was measured using a 4-item scale. To examine these relationships, survey data was collected from 353 participants who played different types of online games, including League of Legends, World of Warcraft, Overwatch, and Hearthstone, for at least 10 hours in the past three months. A series of structural equation models were tested to identify the model with the best validity and fit. The final model suggested that motivations were positively related to satisfaction, while satisfaction was positively related to continuance intention and weekly play time. Motivations accounted for 20% of the variance in satisfaction, and the story-driven motivation was the strongest predictor. Further, satisfaction accounted for 47% of the variance in continuance intention and 8% of the variance in weekly play time. Thus, it seems that individual differences in gameplay motivation are an important component of a player's satisfaction. Further, satisfaction appears to be central to a player's intention to continue using a game.

Degree

thesis:*
Grantor dc:publisher
Wichita State University
Year dc:date.issued
2018

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Patzer, Brady S.
Advisor dc:contributor.advisor
  • Chaparro, Barbara S.

Rights

dc:rights
Statement dc:rights
  • Copyright 2018 by Brady Patzer All Rights Reserved
Language dc:language.iso
en_US

Identifiers

dc:identifier.*
Dc Identifier Other
d18049

Chain of custody

source
Harvested from
Wichita State University
Base URL
soar.wichita.edu/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
related terms
citation

Patzer, Brady S.. Developing a model of video game play: motivations, satisfactions, and continuance intentions. Wichita State University, 2018. http://hdl.handle.net/10057/15910