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Virginia Tech

Investigation of the use of video games to detect alcohol-impaired performance

Abstract

dc:description.abstract

The objective of the present study was to investigate the use of a video game task in comparison to _a pursuit tracking task for the purpose of· detecting alcohol impairment. To carry out this objective, the two tasks used in this study were compared for difficulty in Phase I. The conclusions from Phase I are: 1) that subjects selected higher RPM's to represent a higher level of difficulty, and 2) that the higher RPM's selected resulted in decreased performance compared to lower RPM's. Performance on the two tasks under various levels of BAC was then measured in Phase II. The general conclusions from Phase II are: 1) that performance of both tasks was significantly affected by BAC and Difficulty, and 2) that a greater decrement in performance due to BAC was observed for the video game task than for the pursuit tacking task. The results and implications of the two phases of research will be discussed further in the following two subsections.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Industrial Engineering and Operations Research
Department dc:contributor.department
Industrial Engineering and Operations Research
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
1985

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kidd, Stan
Chair dc:contributor.committeechair
  • Price, Dennis L.
Committee members dc:contributor.committeemember
  • Wierwille, Walter W.
  • Dryden, Robert D.

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
etd-03122013-040056
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/41549

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Kidd, Stan. Investigation of the use of video games to detect alcohol-impaired performance. masters thesis, Virginia Tech, 1985. http://hdl.handle.net/10919/41549