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Virginia Tech

Designing Cultural Heritage Experiences for Head-Worn Augmented Reality

Abstract

dc:description.abstract

History education is important, as it provides context for current events today. Cultural heritage sites, such as historic buildings, ruins, or archaeological digs can provide a glimpse into the past. The use of different technologies, including augmented and virtual reality, to teach history has expanded. Augmented reality (AR) in particular can be used to enhance real artifacts and places to allow for deeper understanding. However, the experiences born out of these efforts primarily aim to enhance museum visits and are presented as handheld experiences on smartphones or tablets. The use of head-worn augmented reality for on-site history education is a gap. There is a need to examine how on-site historical experiences should be designed for AR headsets. This work aims to explore best practices of creating such experiences through a case study on the Solitude AR Tour. Additionally comparisons between designing for head-worn AR and handheld AR are presented.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
masters
Discipline thesis:degree_discipline
Computer Science and Applications
Department dc:contributor.department
Computer Science
Grantor dc:publisher
Virginia Tech
Year dc:date.issued
2021

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Gutkowski, Nicolas Joshua
Chair dc:contributor.committeechair
  • Bowman, Douglas A.
Committee members dc:contributor.committeemember
  • Lee, Sang Won
  • Ogle, J. Todd

Subjects

dc:subject × 4

Rights

dc:rights
Statement dc:rights
  • In Copyright

Identifiers

dc:identifier.*
Dc Identifier Other
vt_gsexam:31475
OAI identifier oai:identifier
oai:vtechworks.lib.vt.edu:10919/103619

Chain of custody

source
Harvested from
Virginia Tech
Base URL
vtechworks.lib.vt.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Gutkowski, Nicolas Joshua. Designing Cultural Heritage Experiences for Head-Worn Augmented Reality. masters thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/103619