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University of Nevada - Reno

Optimizing Natural Walking Usage in VR using Redirected Teleportation

Abstract

dc:description.abstract

Virtual Reality (VR) has come a long way since its inception and with the recent advancements in technology, high end VR headsets are now commercially available. Although these headsets offer full motion tracking capabilities, locomotion in VR is yet to be fully solved due to space constraints, potential VR sickness and problems with retaining immersion. Teleportation is the most popular locomotion technique in VR as it allows users to safely navigate beyond the confines of the available positional tracking space without inducing VR sickness. It has been argued that the use of teleportation doesn't facilitate the use of natural walking input which is considered to have a higher presence because teleportation is faster, requires little physical effort and uses limited available tracking space. When a user walks to the edge of the tracking space, he/she must switch to teleportation. When navigating in the same direction, available walking space does not increase, which forces users to remain stationary and continue using teleportation. We present redirected teleportation, a novel locomotion method that increases tracking space usage and natural walking input by subtle reorientation and repositioning of the user. We first analyzed the positional tendencies of the users as they played popular games implementing teleportation and found the utilization of the tracking space to be limited. We then compared redirected teleportation with regular teleportation using a navigation task in three different environments. Analysis of our data show that although redirected walking takes more time, users used significantly fewer teleports and more natural walking input while using more of the available tracking space. The increase in time is largely due to users walking more, which takes more time than using teleportation. Our results provide evidence that redirected teleportation may be a viable approach to increase the usage of natural walking input while decreasing the dependency on teleportation.

Degree

thesis:*
Level thesis:degree_level
Master's Degree
Year dc:date.issued
2017

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Parekh, Hirav P.
Advisor dc:contributor.advisor
  • Folmer, Eelke
Committee members dc:contributor.committeemember
  • Dascalu, Sergiu
  • Macneilage, Paul

Subjects

dc:subject × 6

Rights

dc:rights
Statement dc:rights
  • Creative Commons Attribution-NonCommercial-ShareAlike 4.0 United States

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/11714/2802

Chain of custody

source
Harvested from
University of Nevada - Reno
Base URL
scholarwolf.unr.edu/server/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Parekh, Hirav P.. Optimizing Natural Walking Usage in VR using Redirected Teleportation. Master's Degree thesis, 2017. http://hdl.handle.net/11714/2802