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University of Nevada, Las Vegas

Trackless online two-server problems and red-black games

Abstract

dc:description.abstract

The online 2-server problem presents a number of challenges in the search for simple competitive algorithms for solving it. Finding the optimal off-line solution involves costly dynamic programming. Looking for more efficient algorithms, researchers have studied how restriction on the input information given to the algorithm affects its competitiveness. One such restriction is tracklessness. Trackless algorithms for the 2-server problem include many known server algorithms including BALANCE_SLACK and some paging algorithms. It is demonstrated that the trackless 2-server optimization problem has a deterministic lower bound of 2311>2 for competitiveness, thus proving that tracklessness is a significant restriction. The optimally competitive online non-trackless algorithm for the 2-server problem is 2-competitive. Other current research on the topic is also discussed.

Degree

thesis:*
Name thesis:degree_name
Master of Science (MS)
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
Computer Science
Grantor dc:publisher
University of Nevada, Las Vegas
Year
1999

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Naydenova, Anna N
Contributors dc:contributor
  • Wolfgang W. Bein

Rights

dc:rights
Statement dc:rights
  • IN COPYRIGHT. For more information about this rights statement, please visit http://rightsstatements.org/vocab/InC/1.0/
Language dc:language
English

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:oasis.library.unlv.edu:rtds-2064

Chain of custody

source
Harvested from
University of Nevada - Las Vegas
Base URL
oasis.library.unlv.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
related terms
citation

Naydenova, Anna N. Trackless online two-server problems and red-black games. Thesis thesis, University of Nevada, Las Vegas, 1999. https://doi.org/10.25669/3u4f-oikm