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University of Illinois Urbana-Champaign

Esports implementation in higher education: a quantitative analysis

Abstract

dc:description

eSports is a billion-dollar industry globally, and colleges and universities have begun to implement their own eSports programs. At the same time, an enrollment cliff that has its seeds in the 2008 economic crisis has finally come to bear for higher education. Colleges must find a way to adapt in a new environment where there are fewer potential students to recruit. Institutional Theory, specifically Loose Coupling, provides a way to examine how institutions change and what factors currently have a relationship with eSports implementation. This study investigates whether the Carnegie Research Classification, Institutional Financial Health, Athletic Conference Affiliation, and Athletic Budget Size are associated with the implementation of eSports in higher education. I hypothesized that lower Carnegie Research Focus, stronger financial health, conference affiliation, and larger athletic budgets would have negative relationships with eSports implementation. This study employed quantitative methods, specifically linear regression models, to investigate the relationship between institutional characteristics that may influence the implementation of eSports. Data from the Equity in Athletics Disclosure Act Database, the Knight-Newhouse Athletics Database, and the Integrated Postsecondary Education System database were utilized to examine the relationships. The study found that enrollment size, higher research focus, expenses per student, debt as a percentage of institutional expenses, and conference affiliation had a statistically significant increase in percentage point implementation, while endowment size and percentage of total budget that is athletics had statistically significant negative impacts in percentage point implementation. These results practically affect practitioners who may be tasked with implementing a new eSports team, policymakers who may be deciding whether to implement eSports at their institutions, and future researchers can take the results of this study and examine specific research questions in greater detail or change the sample sizes to include private institutions or add additional levels of traditional athletic competition.

Degree

thesis:*
Name thesis:degree_name
Ph.D.
Level thesis:degree_level
Dissertation
Discipline thesis:degree_discipline
Educ Policy, Orgzn & Leadrshp
Grantor
University of Illinois Urbana-Champaign
Year dc:date
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Surratt, Aaron Troy
Contributors dc:contributor
  • Baber, Lorenzo D
  • Tabb Dina, Karen
  • Hale, Jon
  • Bruno, Paul

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • Copyright 2025 Aaron Surratt
Language dc:language
en

Identifiers

dc:identifier.*
Handle dc:identifier
https://hdl.handle.net/2142/132523
OAI identifier oai:identifier
oai:www.ideals.illinois.edu:2142/132523

Chain of custody

source
Harvested from
University of Illinois - Urbana-Champaign
Base URL
www.ideals.illinois.edu/oai-pmh
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Surratt, Aaron Troy. Esports implementation in higher education: a quantitative analysis. Dissertation thesis, University of Illinois Urbana-Champaign, 2025. https://hdl.handle.net/2142/132523