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Texas A&M University

Using Local Information for Compositing CG Into Traditional Art

Abstract

dc:description.abstract

I describe a procedure for compositing digital graphics into traditional artwork based on local characteristics of the art. This is based on understanding that variations in pictorial characteristics such as perspective, lighting and color, or style naturally occur in many examples of traditional artwork. The goal of this study is to create composites that are visually believable while showing that an object composited into one section of an image requires characteristics designed speci cally for that section. In order to show this, I examine four di erent case studies. Each case is a work of traditional art which I composite di erent computer graphic elements into. These CG elements range from simple primitive objects to complex character models.

Degree

thesis:*
Name thesis:degree_name
Master of Science
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Visualization Sciences
Grantor
Texas A&M University
Year dc:date.issued
2010

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Kiker, Jonathan
Advisor dc:contributor.advisor
  • Akleman, Ergun
Committee members dc:contributor.committeemember
  • Davison, Richard
  • Yan, Wei

Subjects

dc:subject × 1

Rights

Language dc:language.iso
en_US

Identifiers

dc:identifier.*

Chain of custody

source
Harvested from
Texas A&M University
Base URL
oaktrust.library.tamu.edu/server/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Kiker, Jonathan. Using Local Information for Compositing CG Into Traditional Art. Masters thesis, Texas A&M University, 2010. https://hdl.handle.net/1969.1/ETD-TAMU-2009-05-325