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University of South Wales

An Analysis of Serious Games and Their Role in Developing Self-Regulation Skills in Young People

Abstract

dc:description.abstract

The emergence of mental health conditions is prevalent amongst young people in the UK, with one in five children between the ages of eight and sixteen presenting with potential difficulties associated with mental health and wellbeing, with between a third and half of all mental conditions occurring before the age of fourteen. While contemporary therapeutic interventions for the treatment, management, and prevention of mental health conditions such as cognitive behavioural therapy can be effective in reducing symptoms, limited access to services, their short-term impact, and limited effectiveness leave many without access to help. The use of digital games as an additional modality for the treatment and management of mental health and neurodevelopmental conditions experienced by young people is not new, however, few examples of serious games for the prevention of mental health conditions were identified.<br/><br/>This research sought to better understand how serious games could contribute to the prevention of mental health conditions experienced by young people. A case study analysis of three serious games and their associated literature (The Journey to Wild Divine, Plan-it Commander, and Mindlight) was undertaken to better understand how evidence-based theories and techniques have been incorporated as part of their design, and how they could be applied to preventative game design for young people in future research. Structured using elements of the playful constructivism framework, this analysis sought to address questions regarding theory integration as part of both serious game design and the players experience, to better understand how these games help players develop self-regulation skills during gameplay.<br/><br/>Through this analysis, patterns of design and practice were identified which warrant further research, including the role of serious games as mediators between players and experiences which require the use of self-regulation skills during problem solving, and the role of both therapeutic and educational theory in fostering skill development.

Degree

thesis:*
Name dc:type.qualificationname
Master's Thesis
Level dc:type.qualificationlevel
Student thesis
Year dc:date.issued
2025

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Quinn, Patrick
Advisors dc:contributor.advisor
  • Fagence, Brian
  • Acaron-Rios, Thania
  • Morgana, Corrado

Rights

Language dc:language
eng

Identifiers

dc:identifier.*
Identifier
oai:pure.atira.dk:studenttheses/81c4df6c-0fb0-4564-b07b-3b2b5581ce49
OAI identifier oai:identifier
oai:pure.atira.dk:studenttheses/81c4df6c-0fb0-4564-b07b-3b2b5581ce49

Chain of custody

source
Harvested from
University of South Wales
Base URL
pure.southwales.ac.uk/ws/oai
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Quinn, Patrick. An Analysis of Serious Games and Their Role in Developing Self-Regulation Skills in Young People. Student thesis thesis, 2025. https://pure.southwales.ac.uk/en/studentTheses/81c4df6c-0fb0-4564-b07b-3b2b5581ce49