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University of Saskatchewan

Crowdsourcing data collection through mobile gamification : leveraging the freemium model

Abstract

dc:description.abstract

Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time-consuming, costly and are subject to limited participant pools. Crowdsourcing offers a reduction in operating costs and access to a diverse and large participant pool, however issues arise concerning low worker pay and questions about data quality. Gamification provides a motivation to participate, but also requires the development of specialized, research-question specific games that can be costly to produce. We provide another alternative that combines gamification and crowdsourcing in a smartphone-based system that emulates the popular Freemium model of micro-transactions to motivate voluntary participation through in-game rewards, using a robust framework to study multiple unrelated research questions within the same system. We deployed our prototype framework on the Android market and gathered data over a period of 5 weeks. We compared this data to that gathered from a gamified laboratory version and a non-gamified laboratory version, and found that players who use the in-game rewards were motivated to do experimental tasks. The data showed that there was no difference between the groups for performance on a motor task; however, performance on a cognitive task was worse for the crowdsourced Android group. We discuss the possible reasons for this and provide options for improving data collection and performance on tasks.

Degree

thesis:*
Name thesis:degree_name
Master of Science (M.Sc.)
Level thesis:degree_level
Masters
Discipline thesis:degree_discipline
Computer Science
Grantor
University of Saskatchewan
Year dc:date.issued
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Dergousoff, Kristen
Advisor dc:contributor.advisor
  • Mandryk, Regan
Committee members dc:contributor.committeemember
  • Stanley, Kevin
  • Bell, Scott
  • Neufeld, Eric

Subjects

dc:subject × 3

Rights

Language dc:language.iso
eng

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:harvest.usask.ca:10388/ETD-2015-07-2166

Chain of custody

source
Harvested from
University of Saskatchewan
Base URL
harvest.usask.ca/server/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Dergousoff, Kristen. Crowdsourcing data collection through mobile gamification : leveraging the freemium model. Masters thesis, University of Saskatchewan, 2015. https://hdl.handle.net/10388/ETD-2015-07-2166