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University of Oregon

Analyzing Performance of Bounding Volume Hierarchies for Ray Tracing

Abstract

dc:description.abstract

A Bounding Volume Hierarchy — a type of informational data structure commonly used in computer graphics — is a popular means of accelerating the ray tracing algorithm used to render 3D images. There are many possible variations to consider when implementing a BVH for a particular ray tracing project. The goal of this thesis is to gain an understanding of how a few of the most significant design decisions affect a BVH’s performance. To gain a thorough understanding of the internal mechanics of BVHs, I wrote and assembled my own codebase that records runtime metrics during the execution of the ray tracing algorithm.

Degree

thesis:*
Grantor dc:publisher
University of Oregon
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Beick, Kevin

Subjects

dc:subject × 7

Rights

dc:rights
Statement dc:rights
  • Creative Commons BY-NC-ND 4.0-US
Language dc:language.iso
en_US

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1794/19075

Chain of custody

source
Harvested from
University of Oregon
Base URL
scholarsbank.uoregon.edu/server/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Beick, Kevin. Analyzing Performance of Bounding Volume Hierarchies for Ray Tracing. University of Oregon, 2014. https://hdl.handle.net/1794/19075