University of Oregon
Analyzing Performance of Bounding Volume Hierarchies for Ray Tracing
Abstract
dc:description.abstractA Bounding Volume Hierarchy — a type of informational data structure commonly used in computer graphics — is a popular means of accelerating the ray tracing algorithm used to render 3D images. There are many possible variations to consider when implementing a BVH for a particular ray tracing project. The goal of this thesis is to gain an understanding of how a few of the most significant design decisions affect a BVH’s performance. To gain a thorough understanding of the internal mechanics of BVHs, I wrote and assembled my own codebase that records runtime metrics during the execution of the ray tracing algorithm.
Degree
thesis:*- Grantor dc:publisher
- University of Oregon
- Year dc:date.issued
- 2014
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Beick, Kevin
Subjects
dc:subject × 7Rights
dc:rights- Statement dc:rights
-
- Creative Commons BY-NC-ND 4.0-US
- Language dc:language.iso
- en_US
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1794/19075