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Michigan State University

Understanding player activity in a game-based virtual learning environment

Abstract

dc:description

This study examines player activity in a game-based virtual learning environment as a means toward evaluating instructional and game design. By determining the goals embedded in project development and the availability and structure of in-game activities, the first part of this research highlights opportunities for players to engage with learning content in the environment. In the following section, server data provides the requisite information for creating a portrait of player actions in the online space. From this assessment of intentional designs compared to player activity, the study provides findings that focus on player behaviors and structural realities. Players tended to avoid opportunities to interact with learning content. They showed few examples of sustained, immersed participation in the game-based environment. The structure of the activities was such that requisite information was inconsistently available for players to complete interactions and further their knowledge of new learning content. Understanding player activity is an essential piece of the formative evaluation of ongoing project development with implications for the creation of similar game-based virtual learning environments in particular and design research in general.

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Boyer, David Matthew
Contributors dc:contributor
  • Putnam, Ralph T.
  • Mishra, Punya
  • Smith, Jack
  • Zhao, Yong

Subjects

dc:subject × 5

Rights

dc:rights
Statement dc:rights
  • In Copyright
Language dc:language
English

Identifiers

dc:identifier.*
Identifier
etd:1040
isbn:9781124561110
isbn:1124561110
oclc:912252368
umi:3449265
local:Boyer_grad.msu_0128D_10242
OAI identifier oai:identifier
oai:d.lib.msu.edu:etd_1040

Chain of custody

source
Harvested from
Michigan State University
Base URL
d.lib.msu.edu/oai
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Boyer, David Matthew. Understanding player activity in a game-based virtual learning environment. 2011. https://doi.org/doi:10.25335/8cpy-st85