Abstract
dc:description.abstractPlay is a form of behavior common to all people. A person's propensity to play depends not only on his physiological and emotional state, but also on his surroundings. This thesis investigates environmental qualities condusive to play, and poses some ideas about how designers can provide opportunities for both active and fantasy play in places that we use on a regular basis. The thesis addresses the issue of 'what is play?' by establishing a working definition of play in terms of an individual player and his surroundings. This definition then serves as the basis for evaluating how a number of quite different environments afford play for their users. These observations provide the framework for developing some design parameters which an architect might use in designing places that afford play. The parameters are then applied to a short design exploration of how the main corridor at MIT might be redesigned to better afford play.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Dept. of Architecture.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 1981
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Fallon, Paul Eric
- Advisor dc:contributor.advisor
-
- John Randolph Myer.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/65971
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/65971