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Massachusetts Institute of Technology

Computer response to user frustration

Abstract

dc:description.abstract

Use of computer technology often has unpleasant side effects, some of which are strong, negative emotional states that arise in humans during interaction with computers. Frustration, confusion, anger, anxiety and similar emotional states can affect not only the interaction itself, but also productivity, learning, social relationships, and overall well-being. This thesis presents the idea of designing human-computer interaction systems to actively support human users in their ability to regulate, manage, and recover from their own negative emotional states, particularly frustration. This document describes traditional theoretical strategies for emotion regulation, the design of a human-computer interaction agent built by the author to actively help relieve frustration, and an evaluation that shows the effectiveness of the agent. A study designed to test this agent was conducted: A system was built that elicits frustration in human subjects. The interaction agent then initiated several social, emotional-content feedback strategies with some of the subjects, in an effort to help relieve their emotional state. These strategies were designed to provide many of the same cues that skilled, human listeners employ when helping relieve strong, negative emotions in others. Two control groups were exposed to the same frustrating stimuli, one of which was given no emotional support at all ; the other enabled subjects to report problems and "vent" at the computer. Subsequent behavior was then observed, and self-report data was collected. Behavioral results showed the agent was significantly more effective than the two controls in helping relieve frustration levels in subjects. These results demonstrate that strategic, social, emotional-content interaction with a computer by users who are experiencing frustration can help alleviate this negative state. They also provide evidence that humans may benefit emotionally in the short term from computers that respond in socially appropriate ways toward their emotions. The implications of this work suggest a wholly new role for computers in human life. Sociological ramifications of this new role are also discussed.

Degree

thesis:*
Department dc:contributor.department
Program in Media Arts and Sciences (Massachusetts Institute of Technology)
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
1999

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Klein, Jonathan T. (Jonathan Tarter), 1962-
Advisor dc:contributor.advisor
  • Rosalind W. Picard.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/61838
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/61838

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Klein, Jonathan T. (Jonathan Tarter), 1962-. Computer response to user frustration. Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/61838