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Massachusetts Institute of Technology

Design and editing 2.5-dimensional terrain in StarLogo TNG

Abstract

dc:description.abstract

StarLogo TNG is "The Next Generation" in block-based decentralized programming for modeling and simulation software. Its aim is to make computer programming more appealing for students in middle school and high school. Part of the draw of StarLogo TNG is its 3-D rendered world called Spaceland where "agents" live on a terrain made of a grid of "patches". This thesis evaluates and outlines the redesign of Spaceland and its associated terrain editor based on user-task analysis, and discusses the design of new data structures to support the desired features.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2006

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Wendel, Daniel J
Advisor dc:contributor.advisor
  • Eric Klopfer.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/42120
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/42120

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Wendel, Daniel J. Design and editing 2.5-dimensional terrain in StarLogo TNG. Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/42120