Massachusetts Institute of Technology
Design and editing 2.5-dimensional terrain in StarLogo TNG
Abstract
dc:description.abstractStarLogo TNG is "The Next Generation" in block-based decentralized programming for modeling and simulation software. Its aim is to make computer programming more appealing for students in middle school and high school. Part of the draw of StarLogo TNG is its 3-D rendered world called Spaceland where "agents" live on a terrain made of a grid of "patches". This thesis evaluates and outlines the redesign of Spaceland and its associated terrain editor based on user-task analysis, and discusses the design of new data structures to support the desired features.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Dept. of Electrical Engineering and Computer Science.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2006
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Wendel, Daniel J
- Advisor dc:contributor.advisor
-
- Eric Klopfer.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- http://hdl.handle.net/1721.1/42120
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/42120