Massachusetts Institute of Technology
Transmedia storytelling : business, aesthetics and production at the Jim Henson Company
Abstract
dc:description.abstractTransmedia narratives use a combination of Barthesian hermeneutic codes, negative capability and migratory cues to guide audiences across multiple media platforms. This thesis examines complex narratives from comics, novels, films and video games, but draws upon the transmedia franchises built around Jim Henson's Labyrinth and The Dark Crystal to provide two primary case studies in how these techniques can be deployed with varying results. By paying close attention to staying in canon, building an open world, maintaining a consistent tone across extensions, carefully deciding when to begin building a transmedia franchise, addressing open questions while posing new ones, and looking for ways to help audiences keep track of how each extension relates to each other, transmedia storytellers can weave complex narratives that will prove rewarding to audiences, academics and producers alike.
Degree
thesis:*- Department dc:contributor.department
- Massachusetts Institute of Technology. Dept. of Comparative Media Studies.
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2007
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Long, Geoffrey A
- Advisor dc:contributor.advisor
-
- Henry Jenkins.
Subjects
dc:subject × 1Rights
dc:rights- Statement dc:rights
-
- M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
- Licence dc:rights.uri
- Language dc:language.iso
- eng
Identifiers
dc:identifier.*- Identifier URI
- http://dspace.mit.edu/handle/1721.1/39152
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/39152