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Massachusetts Institute of Technology

A game-theoretic analysis of electronic warfare tactics with applications to the World War II era

Abstract

dc:description.abstract

This thesis considers electronic countermeasures as well thought-out signals sent by the "attacker" to a recipient, the "defender" in order to create uncertainty, and argues that tactics that incorporate the judicious use of bluffing further such uncertainty. I discuss two forms of bluffing, bluffing to create uncertainty as to the location of an attack (bluffing in space), and bluffing to create uncertainty as to the time of attack (bluffing in time). Two electronic warfare tactics used by the Allied air forces during World War II, representing an example of each, are modeled as dynamic zero-sum games with incomplete information. I show that in most instances, Perfect Bayesian Nash Equilibria dictate that the defender delay cuing his interceptors longer than he would so otherwise, and that in those situations where he should cue his interceptors, he must do so at random. Furthermore, except where the cost to bluff is prohibitive, the attacker always benefits from the use of tactics that incorporate bluffing, though bluffing in space is generally more effective than bluffing in time for a given set of detection probabilities.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Dept. of Political Science.
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2004

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Blum, David M., 1979-
Advisor dc:contributor.advisor
  • James M Snyder.

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • M.I.T. theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission. See provided URL for inquiries about permission.
Language dc:language.iso
en_US

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/28756
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/28756

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Blum, David M., 1979-. A game-theoretic analysis of electronic warfare tactics with applications to the World War II era. Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28756