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Massachusetts Institute of Technology

Robust Scene and Object Generalization of Neural Policies Trained in Synthetic Environments

Abstract

dc:description.abstract

Achieving generalization for autonomous robotic systems operating in real-world environments remains a significant challenge. Training robots solely in simulations can be limiting due to the "sim-to-real gap"– discrepancies between simulated and real-world conditions. We present two novel approaches to enhance the generalization capabilities of autonomous quadrotor navigation systems when transferring from simulation to the real world. Our f irst approach integrates a 3D Gaussian Splatting radiance field with a quadrotor flight dynamics engine to generate high-quality, photorealistic training data. We design imitation learning schemes to train liquid time-constant neural networks on this data. Through rigorous evaluations, we demonstrate successful zero-shot transfer of the learned navigation policies from simulation to real-world flight, exhibiting generalization to complex, multi-step tasks in novel indoor and outdoor environments. Notably, we showcase autonomous quadrotor policies trained entirely in simulation that can be directly deployed in the real world without fine-tuning. Our method leverages the complementary strengths of photorealistic rendering and irregularly time-sampled data augmentation for enhancing generalization with liquid neural networks. Additionally, we compose off-the-shelf vision-and-language models with neural policies, enabling real-world generalization to complex objects and instructions unseen during training. To the best of our knowledge, this is the first report of zero-shot sim-to-real transfer and semantic generalization for autonomous quadrotor navigation using imitation learning. Our key contributions include: (1) a dynamics-augmented Gaussian splatting simulator, (2) implicit closed-loop augmentation via expert trajectory design, (3) robustifying liquid neural networks through irregularly sampled data, (4) extensive simulation and real-world validation, (5) demonstrating zero-shot real-world transfer capabilities, and (6) enabling zero-shot instruction generalization to novel objects using multimodal representations.

Degree

thesis:*
Name thesis:degree_name
Master
Department dc:contributor.department
Massachusetts Institute of Technology. Department of Electrical Engineering and Computer Science
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2024

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Quach, Alex H.
Advisor dc:contributor.advisor
  • Rus, Daniela

Rights

dc:rights
Statement dc:rights
  • Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0)
  • Copyright retained by author(s)

Identifiers

dc:identifier.*
Handle dc:identifier.uri
https://hdl.handle.net/1721.1/156571
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/156571

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
related terms
citation

Quach, Alex H.. Robust Scene and Object Generalization of Neural Policies Trained in Synthetic Environments. Massachusetts Institute of Technology, 2024. https://hdl.handle.net/1721.1/156571