Massachusetts Institute of Technology
Nothing to See, Nothing to Say, and Noting How Much Three Essays on Information and Behavior
Abstract
dc:description.abstractI present three essays that examine information flows and behavior. The first examines the effect of sequential play in Public Goods Games in cases where players move one after another but do not see each others’ moves. Even with no information flow—when there is nothing to see of others’ decisions—order of play affects contributions to the public good. The second essay considers pre-play socializing and its effects on coordination games and hold-up games. Pre-play small-talk results in better outcomes even when players talk before they know they will be playing a game—before they have anything of strategic relevance to say. The third essay presents a novel quantitative, empirical means of measuring the flow of memes through minds. Most ways of learning what other people know rely on strong commitments to what the right question to ask is. Using cloze completion tasks I outline a principled, content-agnostic method of estimating how much information from a given text is stored in a reader’s mind.
Degree
thesis:*- Name thesis:degree_name
- Doctoral
- Department dc:contributor.department
- Sloan School of Management
- Grantor dc:publisher
- Massachusetts Institute of Technology
- Year dc:date.issued
- 2023
Author and committee
dc:creator, dc:contributor.*- Author dc:creator
-
- Cashman, Matthew
- Advisor dc:contributor.advisor
-
- Prelec, Drazen
Rights
dc:rights- Statement dc:rights
-
- Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)
- Copyright retained by author(s)
- Licence dc:rights.uri
Identifiers
dc:identifier.*- Handle dc:identifier.uri
- https://hdl.handle.net/1721.1/152661
- OAI identifier oai:identifier
- oai:dspace.mit.edu:1721.1/152661