Back to search

Massachusetts Institute of Technology

Embodied montage : reconsidering immediacy in virtual reality

Abstract

dc:description.abstract

Virtual reality, as the name implies, is implicitly evaluated by its ability to reproduce or imitate aspects of reality, particularly in ways that convince users that they are physically present in the virtual space. This approach to the medium, a form of immediacy, effaces the material reality of the medium and can obscure the ways through which a medium can offer new forms of knowledge. Virtual reality's realism is a construct, and by acknowledging this, creators can push the medium to more experimental and novel ends. The framework of embodied montage proposed in this thesis seeks to provide an expressive vocabulary and techniques for creating virtual reality work that accounts for the material aspects of the medium. Drawing on theoretical research from film and media theory, analyzing existing virtual reality work, and discussing the process of creating an original virtual reality work, I analyze the 3D capture and interaction design process. I offer the term machine vision perspective to describe the process of experiencing such images through virtual reality systems. This process provides a ground to experiment with embodied modes of thinking that are not possible with the human body situated in the real world. This makes embodied montage, a novel framework proposed by this thesis, possible. Embodied montage is the decoupling and recoupling of action and perception in virtual reality experiences in order to generate new meanings, similar to montage in film. Drawing on film theory, media history and cognitive science, this framework creates a territory for creative expression that challenges embodied cognitive structures and could effectively use the medium in ways that are distinguished from other media forms.

Degree

thesis:*
Department dc:contributor.department
Massachusetts Institute of Technology. Program in Comparative Media Studies/Writing
Grantor dc:publisher
Massachusetts Institute of Technology
Year dc:date.issued
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Tortum, Halil Deniz
Advisor dc:contributor.advisor
  • William Uricchio.

Subjects

dc:subject × 2

Rights

dc:rights
Statement dc:rights
  • MIT theses are protected by copyright. They may be viewed, downloaded, or printed from this source but further reproduction or distribution in any format is prohibited without written permission.
Language dc:language.iso
eng

Identifiers

dc:identifier.*
Handle dc:identifier.uri
http://hdl.handle.net/1721.1/106685
OAI identifier oai:identifier
oai:dspace.mit.edu:1721.1/106685

Chain of custody

source
Harvested from
MIT
Base URL
dspace.mit.edu/oai/request
Last updated
2026-07-22
Source record
OAI-PMH GetRecord
citation

Tortum, Halil Deniz. Embodied montage : reconsidering immediacy in virtual reality. Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/106685