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Laurentian University of Sudbury

Effects of action video game training on spatial attention

Abstract

dc:description.abstract

Studies suggest that action video game play improves top-down attentional control. A current learning to learn theory proposes that probabilistic inference, the ability to identify statistical patterns and create task-relevant perceptual templates to efficiently orient endogenous attention, underlies video game players’ greater performance relative to non-gamers in a variety of tasks. The current study aimed to evaluate this theory using a target detection task known to induce a suboptimal number line top-down template, which results in spatial biases. Participants were trained for ten hours on either Tetris or Medal of Honor. Mean reaction time across all conditions was significantly improved in both groups. However, there was no evidence for enhanced top-down control due to video game training in this experiment.

Degree

thesis:*
Grantor dc:publisher
Laurentian University of Sudbury
Year dc:date.issued
2015

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Thibeault, Michel R.

Subjects

dc:subject × 4

Rights

Language dc:language.iso
en

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://laurentian.scholaris.ca/handle/10219/2440

Chain of custody

source
Harvested from
Laurentian University
Base URL
laurentian.scholaris.ca/server/oai/request
Last updated
2026-08-21
Source record
OAI-PMH GetRecord
citation

Thibeault, Michel R.. Effects of action video game training on spatial attention. Laurentian University of Sudbury, 2015. https://laurentian.scholaris.ca/handle/10219/2440