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CSUniversity San Bernardino

Embodied Narratives in Video Games: The Stories We Write as We Play

Abstract

dc:description.abstract

<p>ABSTRACT</p> <p>This article explores the nature of narrative in video games, and how it can be applied to the contemporary classroom to help teach literature and composition. Specifically, it is concerned with the idea of embodiment in video games. First proposed by theorist James Gee, embodiment is a word describing the phenomenon wherein a player inhabits the character that s/he plays. This article takes the idea of embodiment a step further, by introducing the idea of the embodied narrative, the idea that players do not only embody their characters, but those characters’ stories as well, and are composing unique, personal stories as they play. This article also explores the importance of narrative in teaching writing, as narrative and stories are fundamental to the ways in which we think and learn. It proposes that, because video games are a literary medium in which composition is actively taking place, they have the potential to be used in literature and composition classrooms alongside, or even in place of, more traditional methods of teaching. In addition, they can serve as an excellent way of integrating the study of narrative into the composition classroom.</p>

Degree

thesis:*
Name thesis:degree_name
Master of Arts in English Composition
Level thesis:degree_level
Thesis
Discipline thesis:degree_discipline
English
Year dc:date.available
2016

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Sichter, Patrick John Harrington
Contributors dc:contributor
  • Rhodes, Jacqueline

Subjects

dc:subject × 8

Identifiers

dc:identifier.*
Repository record dc:identifier
https://scholarworks.lib.csusb.edu/etd/366
OAI identifier oai:identifier
oai:scholarworks.lib.csusb.edu:etd-1363

Chain of custody

source
Harvested from
CSUniversity San Bernardino
Base URL
scholarworks.lib.csusb.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Sichter, Patrick John Harrington. Embodied Narratives in Video Games: The Stories We Write as We Play. Thesis thesis, 2016. https://scholarworks.lib.csusb.edu/etd/366