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Fifth Aeon – A.I Competition and Balancer

Abstract

dc:description.abstract

<p>Collectible Card Games (CCG) are one of the most popular types of games in both digital and physical space. Despite their popularity, there is a great deal of room for exploration into the application of artificial intelligence in order to enhance CCG gameplay and development. This paper presents Fifth Aeon a novel and open source CCG built to run in browsers and two A.I applications built upon Fifth Aeon. The first application is an artificial intelligence competition run on the Fifth Aeon game. The second is an automatic balancing system capable of helping a designer create new cards that do not upset the balance of an existing collectible card game. The submissions to the A.I competition include one that plays substantially better than the existing Fifth Aeon A.I with a higher winrate across multiple game formats. The balancer system also demonstrates an ability to automatically balance several types of cards against a wide variety of parameters. These results help pave the way to cheaper CCG development with more compelling A.I opponents.</p>

Degree

thesis:*
Name thesis:degree_name
MS in Computer Science
Discipline thesis:degree_discipline
Computer Science
Year dc:date.available
2019

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Ritson, William M
Contributors dc:contributor
  • Foaad Khosmood

Subjects

dc:subject × 6

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:digitalcommons.calpoly.edu:theses-3465

Chain of custody

source
Harvested from
Cal Poly
Base URL
digitalcommons.calpoly.edu/do/oai/
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Ritson, William M. Fifth Aeon – A.I Competition and Balancer. 2019. https://digitalcommons.calpoly.edu/theses/2036