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Università degli Studi di Cagliari

Scalable Exploration of Complex Objects and Environments Beyond Plain Visual Replication​

Abstract

dc:description

Digital multimedia content and presentation means are rapidly increasing their sophistication and are now capable of describing detailed representations of the physical world. 3D exploration experiences allow people to appreciate, understand and interact with intrinsically virtual objects. Communicating information on objects requires the ability to explore them under different angles, as well as to mix highly photorealistic or illustrative presentations of the object themselves with additional data that provides additional insights on these objects, typically represented in the form of annotations. Effectively providing these capabilities requires the solution of important problems in visualization and user interaction. In this thesis, I studied these problems in the cultural heritage-computing-domain, focusing on the very common and important special case of mostly planar, but visually, geometrically, and semantically rich objects. These could be generally roughly flat objects with a standard frontal viewing direction (e.g., paintings, inscriptions, bas-reliefs), as well as visualizations of fully 3D objects from a particular point of views (e.g., canonical views of buildings or statues). Selecting a precise application domain and a specific presentation mode allowed me to concentrate on the well defined use-case of the exploration of annotated relightable stratigraphic models (in particular, for local and remote museum presentation). My main results and contributions to the state of the art have been a novel technique for interactively controlling visualization lenses while automatically maintaining good focus-and-context parameters, a novel approach for avoiding clutter in an annotated model and for guiding users towards interesting areas, and a method for structuring audio-visual object annotations into a graph and for using that graph to improve guidance and support storytelling and automated tours. We demonstrated the effectiveness and potential of our techniques by performing interactive exploration sessions on various screen sizes and types ranging from desktop devices to large-screen displays for a walk-up-and-use museum installation. KEYWORDS - Computer Graphics, Human-Computer Interaction, Interactive Lenses, Focus-and-Context, Annotated Models, Cultural Heritage Computing.

Degree

thesis:*
Grantor dc:publisher
Università degli Studi di Cagliari
Year dc:date
2023

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • AHSAN, MOONISA
Contributors dc:contributor
  • SCATENI, RICCARDO

Subjects

dc:subject × 1

Rights

dc:rights
Statement dc:rights
  • info:eu-repo/semantics/openAccess
Language dc:language
eng

Identifiers

dc:identifier.*
OAI identifier oai:identifier
oai:iris.unica.it:11584/355681

Chain of custody

source
Harvested from
Università di Cagliari
Base URL
iris.unica.it/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

AHSAN, MOONISA. Scalable Exploration of Complex Objects and Environments Beyond Plain Visual Replication​. Università degli Studi di Cagliari, 2023. https://hdl.handle.net/11584/355681