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Matemática

O jogo cubra doze: uma estratégia para a construção de conteúdos matemáticos no ambiente escolar.

Abstract

dc:description.abstract

This research refers to a brief investigative analysis of the real possibilities of working with numbers game in the classroom. We understand that this teaching methodology can contribute to motivation and development of some conceptual, procedural and attitudinal contents of mathematics in the school environment. For this we choose as the basis of some theoretical advocates the use of games in teaching applied mathematics such as: Rêgo and Rêgo (2009), Almeida (2003) and Kishimoto (2010). Therefore we choose as the main objectives of the study verify the contributions that mathematical game can bring to discuss the basic operations with a group of 6th grade of elementary school to a public school in the city of Itaporanga Collection. For this methodological approach we adopted as a descriptive research study, according to their purpose, the type action research. Also elected as a tool to study a semi-structured questionnaire and a diary which enabled us to acquire and analyze the data, respectively. The study was conducted in April 2014 with 20 students in the 6th grade of elementary school, a public institution belonging to the municipality of Itaporanga, Paraiba. At the end of the research found that the game in math classes was well accepted by the students. Also diagnose students' difficulties about basic math operations and the need for discussion of different methodologies in the teaching of science. We believe that the game provided greater social interaction in the classroom investigated area as well as greater integration of research with these students and with their peers.

Degree

thesis:*
Grantor
Matemática
Year dc:date.issued
2014

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Alves, Érica Lamara Gomes.

Subjects

dc:subject × 6

Rights

Language dc:language.iso
pt

Identifiers

dc:identifier.*
Repository record dc:identifier.uri
https://repositorio.ufpb.br/jspui/handle/123456789/772
OAI identifier oai:identifier
oai:repositorio.ufpb.br:123456789/772

Chain of custody

source
Harvested from
Brazil UFPB
Base URL
repositorio.ufpb.br/oai/request
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
citation

Alves, Érica Lamara Gomes.. O jogo cubra doze: uma estratégia para a construção de conteúdos matemáticos no ambiente escolar.. Matemática, 2014. https://repositorio.ufpb.br/jspui/handle/123456789/772