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Bournemouth University

The lived experience of gaming and gambling: guiding practitioners' understanding for supporting children and young people.

Abstract

dc:description.abstract

Introduction: Recent innovations in gaming technology have raised concerns about gambling-type harms for children and young people (CYP) who play video games. Whereas alcohol and drug addiction are known to be associated with health risks, there is less awareness of the potential risks of gambling-like behaviour within video games, and the support services available to young people and their parents. Therefore, the focus of this research is to understand the current context in which the risks of gaming and gambling-related harms for CYP are addressed by health and social care systems in the UK. Research Methodology: Four 90-minute focus groups were conducted online with practitioners and people with previous lived experience of gaming and gambling harm in the UK. Two focus groups included 4-5 practitioners working with CYP in health and social care settings. Two focus groups included 2-3 people with previous lived experience of gaming and gambling harm in the UK. Focus group data was analysed by Thematic Analysis and the themes arising in different groups were compared and contrasted. Results: Similar patterns of negative consequences were found to result from behavioural addiction to both gambling and gambling-like content within video games, supporting a suggestion that gambling-related harms and gaming-related harms may be converging through digital technology. A perception of low levels of practitioner awareness of this convergence may lead to increased risks of gambling-type behaviour for CYP. Key themes for practitioner focus groups were Safeguarding, Whole Systems Approach and Barriers to Support. Key themes from the lived experience focus groups were Escapism, Preventative Measures, Public Perception and Ecological Dynamics. Implications: These findings carry implications for practitioners seeking to support CYP and also for policy makers and regulators who are seeking to address this issue, including a range of recommendations within a whole-systems public health approach to safeguarding CYP from the risks of gaming and gambling-related harm.

Degree

thesis:*
Level dc:type.qualificationlevel
masters
Grantor dc:publisher.institution
Bournemouth University
Year dc:date.issued
2022

Author and committee

dc:creator, dc:contributor.*
Author dc:creator
  • Davidson, Kevin

Rights

Language dc:language
en

Chain of custody

source
Harvested from
University of Bournemouth
Base URL
eprints.bournemouth.ac.uk/cgi/oai2
Last updated
2026-07-24
Source record
OAI-PMH GetRecord
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citation

Davidson, Kevin. The lived experience of gaming and gambling: guiding practitioners' understanding for supporting children and young people.. masters thesis, Bournemouth University, 2022.